Human–computer interaction
- Wikidata
- https://www.wikidata.org/wiki/Q207434
- OpenAlex ID
- https://openalex.org/C107457646 (API record)
- OpenAlex Description
- academic discipline
- OpenAlex Level [?]
- 1
Broader Concepts
Narrower Concepts
- Affective computing
- Affordance
- Ambient intelligence
- Assistive technology
- Auditory display
- Augmented reality
- Avatar
- Collaboratory
- Computer mouse
- Conceptual design
- Contextual inquiry
- Design thinking
- Designtheory
- Discoverability
- Functional approach
- Game design
- Game engine
- Game mechanics
- Game play
- Hands free
- Human engineering
- Human interaction
- Human interface device
- Human-in-the-loop
- Human–machine system
- Information behavior
- Information design
- Intelligent tutoring system
- Interaction design
- Interactive computing
- Interactive design
- Interactive video
- Interface design
- Interface model
- Kansei
- Kansei engineering
- Learnability
- Lifelog
- Living lab
- Minimalism (technical communication)
- Modality (human–computer interaction)
- Mode (computer interface)
- Multi-touch
- Multimodal interaction
- Needs analysis
- Persona
- Physical computing
- Proxemics
- Sensemaking
- Smart device
- Smartphone app
- Sonification
- Text entry
- Touchscreen
- Ubiquitous computing
- Urban computing
- Usability
- User analysis
- User experience design
- User satisfaction
- User-centered design
- Virtual agent
- Virtual reality
- Virtual world
- Visually impaired
- Wizard of oz
Associated Authors
- Alessandra Pacini
- Andrew Guest
- Ashanthi Maxworth
- Daniel Cheng
- Elijah T. Johnson
- Francesca Samsel
- Kelly Best Lazar
- Leland Scantlebury
- Louis Chauvet
- M. E. Yousif Suliman
- Mohammad Barani
- N. K. Walia
- Pengcheng Zhao
- Qiao-Jun Lin
- S. C. Tripathy
- Víctor C. Mayta
- Yuanyuan Wang
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